But Star Wars is a franchise built around epic narratives, and this time Battlefront II also has a single-player campaign. There are more characters, more environments, a better load-out system, and countless other tweaks and tricks designed to expand upon the bare-bones original. Three different gaming studios collaborated in an attempt to address all of the weaknesses of the original game. Expansion packs brought new locations like Cloud City and the Death Star to the mix, but it was still a multiplayer game, and with the basic mechanics not necessarily in-line with other top-tier shooters, it simply didn’t age well.Īll of which brings us to the massive effort that is Star Wars Battlefront II. The only problem was that once that initial thrill of playing on Hoth subsided Battlefront felt a little wanting. For a film franchise that was relaunching itself on a global scale, Battlefront was the perfect, shiny gaming companion, reminding audiences at every turn why they like Star Wars in the first place.
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Players were able to take part in multiplayer battles on planets like Hoth and Tatooine, brought to life with by the team at EA DICE with an as-of-then unprecedented level of realism and detail.
#Star wars battlefront campaign movie
"We do have some exciting things around the corner which are closely related to The Last Jedi," said Diemer.When Star Wars Battlefront came out in 2015, the focus was on the way it re-created key moments from the original movie franchise. A new action-adventure title from Dead Space studio Visceral Games is slated to launch next year, while Respawn Entertainment, the studio who developed first-person franchise Titanfall, is working on a separate action adventure title.Īs for Battlefront II, its multiplayer mode will involve elements of Star Wars: The Last Jedi, launching in theaters this December. "They have some much experience in making things go fast and blowing up," said Diemer.īattlefront II is among several games EA has in the works based on Star Wars.
#Star wars battlefront campaign series
Players will hop inside the cockpit of classic vehicles and engage in a series of intergalactic dogfights.ĭICE will work with studio Criterion, developers behind the explosive racing series Burnout. Like the first game, players can choose between different match types, some of which can host up to 40 players online at once.Īlso new to Battlefront II: multiplayer space combat. Players will fight in locations across all three film eras, including Mos Eisley and Starkiller Base.
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"If you're really good at playing a trooper, and you get all the upgrades and cool stuff, you just might be able to hold your own against one of the iconic heroes, like a Kylo Ren," said Diemer. The campaign is partly inspired by the idea of "what would it be like to be a Stormtrooper, boots on the ground, and see the Death Star II explode."Īlong with playing as Versio, players will meet and encounter iconic characters during the campaign, including Luke Skywalker and Kylo Ren, EA said in a statement. "It was super interesting to me to read stories about an empire after the emperor and what the galaxy looked like," said Thompson, referencing a post-Empire world where both the Emperor and Darth Vader are dead and a reincarnated Death Star has been destroyed. The campaign will take place between the time periods of movies Return of the Jedi and 2015's Star Wars: The Force Awakens, says Mark Thompson, creative director at Motive, EA's Montreal-based development studio. In Battlefront II, EA will introduce a single-player campaign, telling the story of Iden Versio, the leader of the Galactic Empire's special forces unit, Inferno Squad. Instead, Battlefront focused solely on large-scale battles set in the Star Wars universe and played online. Publisher Electronic Arts announced it will launch Star Wars Battlefront II - the sequel to the 2015 multiplayer action game - on November 17 for PC, PlayStation 4 and Xbox One.Īlthough reaction to the first Battlefront was largely positive, the biggest knock against the video game was the lack of a story-driven, single-player campaign.